Project |
Role |
Type |
Client |
| 2025 |
|
|
|
| Unannounced |
Principle Audio Designer |
|
|
| 2024 |
|
|
|
| Unannounced |
Audio Director |
Game |
Unannounced |
| 2023 |
|
|
|
| Trespassers |
Audio Director/Composer |
Game |
Behaviour Entertainment |
| Black Guard |
Composer/Sound Design |
Game |
Rare Earth |
| 2022 |
|
|
|
| Scavengers |
Audio Director |
Game |
Midwinter Entertainment |
| Life 360 |
Sound Design |
Branding |
Life 360 |
| 2021 |
|
|
|
| Scavengers |
Audio Director |
Game |
Midwinter Entertainment |
| 2020 |
|
|
|
| Scavengers |
Audio Director |
Game |
Midwinter Entertainment |
| 2019 |
|
|
|
| Scavengers |
Audio Director |
Game |
Midwinter Entertainment |
| Unannounced Prototype |
Audio Lead |
Game |
Probably Monsters |
| New World |
Sound Effects Recordist |
Game |
Amazon Game Studios |
| Halo Infinite |
Sound Designer |
Game |
343 Industries |
| Spice Frontier |
Mixer/Sound Designer |
Animated Short Film |
Steamroller Studios |
| 2018 |
|
|
|
| Scavengers |
Audio Director |
Game |
Midwinter Entertainment |
| Fluent OS |
Sound Designer |
Branding |
Microsoft |
| Ori and the Will of the Wisps |
Additional Sound and Voice |
Game |
Moon/Microsoft Studio |
| 2017 |
|
|
|
| Project Sparc |
Audio Director |
VR Game |
CCP |
| Horizon Zero Dawn |
Additional Cinematic Sound Design |
Game |
Gorilla Games/Sony |
| Destiny 2 |
Additional Creature Sound Design |
Game |
Bungie |
| Nanite Fulcrum |
Audio Director/Composer |
VR Game |
Spiraloid Workshop |
| Unnanounced |
Audio Director/Composer |
Game |
Unannounced |
| 2016 |
|
|
|
| Witness |
Audio Director/Sound Design |
Game |
Jonathan Blow |
| S.O.S |
Audio Director/Composer |
Game |
Outpost Games |
| Call of Duty: World War 2 |
Additional Sound Design |
Game |
Sledgehammer Games |
| 2015 |
|
|
|
| Ori and The Blind Forest |
Audio Director/Sound Design |
Game |
Moon/Microsoft Studios |
| Stormfall |
Sound Design Mix |
Trailer |
Plarium |
Destiny: The Taken King
|
Additional Creature Sound Design
|
Game
|
Bungie
|
| Nords |
Sound Design |
Game |
Plarium |
| 2014 |
|
|
|
| Total War: Rome II |
Sound Design Mix |
Cinematics |
The Creative Assembly/Sega |
| Shadow Realms Announce Trailers |
Sound Design Mix |
Trailer |
gNet/Bioware/EA |
| Cinemacity |
Sound Design Mix |
Installation |
Standard Vision |
| Total War: Rome II - Hannibal At the Gates |
Sound Design Mix |
Trailer |
The Creative Assembly/Sega |
| Spartan Announce Trailer |
Sound Design Mix |
Trailer |
Plarium |
| GitHub OctoCat Announce Trailer |
Sound Design Mix |
Trailer |
Github |
| Spartan |
Sound Design Mix |
Game |
Plarium |
| Voices |
Sound Design and Install |
Sound/Photography Collaboration |
Photographer Dustin Chambers |
| 2013 |
|
|
|
| Total Domination - Teaser |
Sound Design Mix |
Trailer |
Plarium |
| Total Domination - Trailer |
Sound Design Mix |
Trailer |
Plarium |
| Lazy Boyz |
Supervising Sound Editor/Rerecording Mixer |
Film |
Booya Productions |
| Soldiers, Inc. |
Sound Design Audio Direction |
Social Game |
Plarium |
| Mulberry |
Supervising Sound Editor/Rerecording mixer |
Film |
R.H. Norman |
| Dead Space 3 |
Sound Design and Cinematics |
Multi-platform Game |
Visceral /Electronic Arts |
| 2012 |
|
|
|
| World of Warcraft: Mists of Pandaria |
Creature Sound Design |
PC Game |
Blizzard Entertainment |
| Dead Space 3: Gamescom |
Sound Design and Mix |
Trailer |
gNet /Electronic Arts |
| Chefville |
Theme Music |
Social Game |
Zynga |
| Flower Defense |
Theme Music and Sound Design |
Android Game |
Integralis Software |
| Xbox Brand Language |
Sound Design |
Branding |
Microsoft |
| Dead Space 3: Two Ways to Play |
Sound Design and Mix |
Multi-platform Game |
gNet /Electronic Arts |
| 2011 |
|
|
|
| Call of Duty: Modern Warfare 3 |
Cinematic Sound Design and Mix |
Multi-platform Game |
Sledgehammer/Activision |
| Warp! |
Creature Sound Design and Cinematics |
Multi-platform Game |
Trap Door /EA |
| Dead Space 2 |
Creature Sound Design |
Multi-platform Game |
Visceral /Electronic Arts |
| Kingdoms of Amular: Reckoning |
Sound Design |
Trailer |
G-net |
| The Darkness II |
Teaser Trailer Sound Design and Mix |
Trailer |
G-net |
| Farmville |
Music, Effects, and UI Sound Design |
Social Game |
Zynga |
| NBA Legend |
Sound Design |
Social Game |
Lionside |
| Farmville: Winter Wonderland |
Theme Music |
Social Game |
Zynga |
| Farmville: Autumn Sea Side |
Theme Music |
Social Game |
Zynga |
| 2010 |
|
|
|
| Skylanders: Spyro's Adventures |
Creature, Effects and UI Sound Design |
Multi-platform Game |
Activision |
| God of War: Ghost of Sparta |
Cinematic Sound Design and Mix |
Multi-platform Game |
Sony |
| Bioshock 2: Minerva's Den DLC |
Level Sound Design/Cinematics |
Multi-platform Game |
2k Games |
| Spada |
Sound Design Voice Acting Mix |
Corporate Branding |
SanBox |
| ilectric Football |
Sound Design and Audio Direction |
iOS |
Steamroller Studios |
| Eucerin Frontline |
Sound Design and Audio Direction |
TV AD |
|
| PrEP |
Theme Music |
|
Cyclogram |
| 2009 |
|
|
|
| Left 4 Dead 2 |
Intro Sound Design and Mix |
Multi-platform Game |
Valve, Inc. |
| Dante's Inferno |
Sound Design/Mix Cinematics |
Multi-platform Game |
Electronic Arts |
| Bioshock 2 |
Level Sound Design/Implementation |
Multi-platform Game |
2k Games |
| Dante's Inferno E3 (Trailer) |
Sound Design/Mix |
Trailer |
Electronic Arts |
| Team Fortress: Meet the Spy |
Cinematic Sound Design/Mix |
Animation |
Valve, Inc. |
| Jurassic Hunter |
Cinematic Sound Design |
Multi-platform Game |
Technicolor |