Project |
Role |
Type |
Client |
| 2024 - Present | |||
| Unannounced | Principal Audio Designer | RFT Employment | Epic Games |
| 2023 | |||
| Trespassers | Audio Director/Composer | Game | Behaviour Entertainment |
| Black Guard | Composer/Sound Design | Game | Rare Earth |
| 2022 | |||
| Scavengers | Audio Director | Game | Midwinter Entertainment |
| Life 360 | Sound Design | Branding | Life 360 |
| 2021 | |||
| Scavengers | Audio Director | Game | Midwinter Entertainment |
| 2020 | |||
| Scavengers | Audio Director | Game | Midwinter Entertainment |
| 2019 | |||
| Scavengers | Audio Director | Game | Midwinter Entertainment |
| Unannounced Prototype | Audio Lead | Game | Probably Monsters |
| New World | Sound Effects Recordist | Game | Amazon Game Studios |
| Halo Infinite | Sound Designer | Game | 343 Industries |
| Spice Frontier | Mixer/Sound Designer | Animated Short Film | Steamroller Studios |
| 2018 | |||
| Scavengers | Audio Director | Game | Midwinter Entertainment |
| Fluent OS | Sound Designer | Branding | Microsoft |
| Ori and the Will of the Wisps | Additional Sound and Voice | Game | Moon/Microsoft Studio |
| Along Together | Voice | Game | Turbo Button |
| 2017 | |||
| Project Sparc | Audio Director | VR Game | CCP |
| Horizon Zero Dawn | Additional Cinematic Sound Design | Game | Gorilla Games/Sony |
| Destiny 2 | Additional Creature Sound Design | Game | Bungie |
| Nanite Fulcrum | Audio Director/Composer | VR Game | Spiraloid Workshop |
| Unnanounced | Audio Director/Composer | Game | Unannounced |
| 2016 | |||
| Witness | Audio Director/Sound Design | Game | Jonathan Blow |
| S.O.S | Audio Director/Composer | Game | Outpost Games |
| Call of Duty: World War 2 | Additional Sound Design | Game | Sledgehammer Games |
| 2015 | |||
| Ori and The Blind Forest | Audio Director/Sound Design | Game | Moon/Microsoft Studios |
| Stormfall | Sound Design Mix | Trailer | Plarium |
|
Destiny: The Taken King |
Additional Creature Sound Design |
Game |
Bungie |
| Nords | Sound Design | Game | Plarium |
| 2014 | |||
| Total War: Rome II | Sound Design Mix | Cinematics | The Creative Assembly/Sega |
| Shadow Realms Announce Trailers | Sound Design Mix | Trailer | gNet/Bioware/EA |
| Cinemacity | Sound Design Mix | Installation | Standard Vision |
|
Total War: Rome II - Hannibal At the Gates |
Sound Design Mix | Trailer | The Creative Assembly/Sega |
| Spartan Announce Trailer | Sound Design Mix | Trailer | Plarium |
| GitHub OctoCat Announce Trailer | Sound Design Mix | Trailer | Github |
| Spartan | Sound Design Mix | Game | Plarium |
| Voices | Sound Design and Install | Sound/Photography Collaboration | Photographer Dustin Chambers |
| 2013 | |||
| Total Domination - Teaser | Sound Design Mix | Trailer | Plarium |
| Total Domination - Trailer | Sound Design Mix | Trailer | Plarium |
| Lazy Boyz | Supervising Sound Editor/Rerecording Mixer | Film | Booya Productions |
| Soldiers, Inc. | Sound Design Audio Direction | Social Game | Plarium |
| Mulberry | Supervising Sound Editor/Rerecording mixer | Film | R.H. Norman |
| Dead Space 3 | Sound Design and Cinematics | Multi-platform Game | Visceral /Electronic Arts |
| 2012 | |||
| World of Warcraft: Mists of Pandaria | Creature Sound Design | PC Game | Blizzard Entertainment |
| Dead Space 3: Gamescom | Sound Design and Mix | Trailer | gNet /Electronic Arts |
| Chefville | Theme Music | Social Game | Zynga |
| Flower Defense | Theme Music and Sound Design | Android Game | Integralis Software |
| Xbox Brand Language | Sound Design | Branding | Microsoft |
| Dead Space 3: Two Ways to Play | Sound Design and Mix | Multi-platform Game | gNet /Electronic Arts |
| 2011 | |||
| Call of Duty: Modern Warfare 3 | Cinematic Sound Design and Mix | Multi-platform Game | Sledgehammer/Activision |
| Warp! | Creature Sound Design and Cinematics | Multi-platform Game | Trap Door /EA |
| Dead Space 2 | Creature Sound Design | Multi-platform Game | Visceral /Electronic Arts |
| Kingdoms of Amular: Reckoning | Sound Design | Trailer | G-net |
| The Darkness II | Teaser Trailer Sound Design and Mix | Trailer | G-net |
| Farmville | Music, Effects, and UI Sound Design | Social Game | Zynga |
| NBA Legend | Sound Design | Social Game | Lionside |
| Farmville: Winter Wonderland | Theme Music | Social Game | Zynga |
| Farmville: Autumn Sea Side | Theme Music | Social Game | Zynga |
| 2010 | |||
| Skylanders: Spyro's Adventures | Creature, Effects and UI Sound Design | Multi-platform Game | Activision |
| God of War: Ghost of Sparta | Cinematic Sound Design and Mix | Multi-platform Game | Sony |
| Bioshock 2: Minerva's Den DLC | Level Sound Design/Cinematics | Multi-platform Game | 2k Games |
| Spada | Sound Design Voice Acting Mix | Corporate Branding | SanBox |
| ilectric Football | Sound Design and Audio Direction | iOS | Steamroller Studios |
| Eucerin Frontline | Sound Design and Audio Direction | TV AD | |
| PrEP | Theme Music | Cyclogram | |
| 2009 | |||
| Left 4 Dead 2 | Intro Sound Design and Mix | Multi-platform Game | Valve, Inc. |
| Dante's Inferno | Sound Design/Mix Cinematics | Multi-platform Game | Electronic Arts |
| Bioshock 2 | Level Sound Design/Implementation | Multi-platform Game | 2k Games |
| Dante's Inferno E3 (Trailer) | Sound Design/Mix | Trailer | Electronic Arts |
| Team Fortress: Meet the Spy | Cinematic Sound Design/Mix | Animation | Valve, Inc. |
| Jurassic Hunter | Cinematic Sound Design | Multi-platform Game | Technicolor |